terça-feira, 27 de novembro de 2018

What was Played?? Week 47

Hi everyone,

The last week the people joined in the "Garagem" to played games in 2 different nights.

The first night, in the middle of the week and have been played 2 new ones games:

Teotihuacan: City of Gods it´s a game played in three eras in which each player commands a force of worker dice, these dice could grow in strength with every action. On your turn, you can do one of these two option, take a normal turn (move a worker around a modular board up to three spaces and do something in that space) or unlock all your locked workers for free. At the end the player to gain most fame is the winner.
Players: 2 - 4 
Mechanisms: Area movement, point to point movement, set collection, tile placement, variable player powers, worker placement.
Playing time: 90 - 120 min
Designers: Daniele Tascini, Dávid Turczi
Notes: A game of the well knowns Daniele Tascini (T'zolkin, The Voyage of Marco Polo) and Dávid Turczi (Anacrony, Kitchen Rush, Cerebria), a very strategic and solid game, always with a toughs decisions to take, high replay-ability with different levels of difficulty, good components. In summary an excellent game that entered in the collection, actually, one of my favorites.   
At the end of our 3 players game
2.- Brikks (2018):
Brikks can be viewed as tabletop Tetris, with each player trying to place falling blocks into their grid to score the most points. As soon as you can no longer place a quadromino in your grid, your game is over and proceed to final score (lines with 8, 9 or 10 "X"+ point bonus track+ left over bombs + 1 point per 2 activated, but unused energy points).
Players: 1 - 4 
Mechanisms: Dice rolling, pattern building, tile placement
Playing time: 20 - 30 min
Designers: Wolfgang Warsch
Notes: In fact, Tetris and Roll-and-Write games are on fire. This year Wolfgang Warsch published four small games (The Mind, Illusion, Ganz Schön Clever and finally Brikks) all of them are easy to teach and play, all can be played with different levels of difficulty to support the entry of new players to the hobbie. For this one in specific, maked me remember when i have played tetris in the arcade. The main diference between boths games is that in the arcade you knew which was the next quadromino, in the board game the next quadromino is defining by rolling dice. The components are normal, everything in this game is logic. In sumary, it´s a good game to open or close a game nighta several times.
One of the play-mat at the end of the game
In the weekend only 2 games was played:

1.- Isle of Skye: From Chieftain to King (2015) (x2) one play with the expansion "Journeyman (2017)" and the another without this expansion.
In this game the players are chieftains of famous clans and want to build their kingdoms to score as many points as possible during five rounds. In the end, the player with the best kingdom, becomes the sovereign of the island.
Players: 2 -5 
Mechanisms: Auction/Bidding, Set Collection, Tile Placement
Playing time: 30 - 50 min (75 with the expansion)
Designers: Andreas Pelikan, Alexander Pfister
Notes: A great game, one of my favorites, i feel sorry for not being able to play more games with the auction/bidding mechanic (Yunnan, Tramways, Five Tribes). This game is easy to teach and play, has a high replay-ability, good components, i don´t see any negative for this game.
Game end with the expansion (4 player game)
2.- The Mind (2018):
In sumary, the game is a deck of numbered cards (1-100) and the players will try to discard cards, without talk, in ascending order, trying to complete the levels associated to a numbers of players.
Players: 2 -4 
Mechanisms: Hand management, cooperative play.
Playing time: 15 min
Designers: Wolfgang Warsch
How i said before, a little game, very easy to teach and play, with a little bit of tension because the players can´t talk, like Brikks a good for open or close any game night. 
At the beginning
And that´s all, this was a our week of games,

See you next week.


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