quinta-feira, 17 de janeiro de 2019

What we played ... Week 2

Hi folks,

Everything was ready in the "garagem" to play the game of the month:


But first to open the night we played:
Now Boarding (2018):
Players: 2 - 4 
Mechanisms: Pick-up and deliver, simultaneous action selection
Playing time: 30 - 60 min
Designers: Tim Fowers
This is a cooperative game where all the players are pilots of the same air company, and need to transport passengers between north american cities without a complaints. The game occur in real time, like Kitchen Rush. During this time the players may take a passeger(s), move the airplane or deliver a passenger(s). At the end of this time every passenger delivered  worth money, that would be use to upgrade the airplane, and the players who stayed in the ground start to be furious because the delayed time. The game ends if the company receive 3 complaints or all passengers were delivered. At the end every 2 passengers in airports or airplane count as 1 complaint. In summary, the game is .... a game, nothing special, the rulebook is awful, the components are ok, i don't know but something need to happen when the game is played with fewer players than 5, i don't know why, but the routes for air companies that not are in play are not available for others players at the start of the game, you always need to buy the upgrade for that route. 
One airplane at the end of the game
Next, we split the players in two tables, in one of them only was played:
Kanban - The drivers edition (2014):
Players: 2 - 4 
Mechanisms: Worker placement, action point allowance system, commodity speculation, variable phase order
Playing time: 90 - 120 min
Designers: Vital Lacerda
At the middle of the game
In the other table:
Blood Rage (2015):
Players: 2 - 4 
Mechanisms: Action point allowance system, area control / area influence, area movement, card drafting, hand management.
Playing time: 60 - 90 min
Designers: Eric M. Lang
Always a excitement game, trying to win glory for several paths (deaths, quests etc), but in this night we use wrong one card and that change everything in the game, mostly the final score, where the players end up with a lot of difference points, nothing normal for this game. But the most important thing was the people really enjoy the experience and certainly in the next game this mistake don´t be happen. I do not know what else I can say about this wonderful game that has not been said.
At the end of the first Era
At the end of the game
Reef (2018):
Players: 2 - 4 
Mechanisms: Hand management, pattern building.
Playing time: 30 - 45 min
Designers: Emerson Matsuuchi
One of my favorite games of 2018, where the players build a reef using cards, the cards have 2 parts, the upper part show which coral pieces will be pick up, and the bottom of the card give to us victory points if we might build the pattern shown, this occur in several rounds until one of the colors of the coral pieces runs out.It´s always fun see the people try to management the hands of cards (in the hand and in the market) and program which the future patterns to be built to gain the maximum possible points. In summary a perfect game to play fast at any time, easy to teach, components are very good.
The first round
The winner Reef
Port Royal (2014):
Players: 2 - 5 
Mechanisms: Card drafting, press your luck, set collection
Playing time: 20 - 50 min
Designers: Alexander Pfister
To close a game night this was the chosen one. Very simple game where the luck with the cards is´t everything. We are sorry because we forgot to take a photo .... was the emotion of the game.
The winner hand
And that´s all for this week, we´ll see you in the next post.


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