terça-feira, 29 de janeiro de 2019

What we played ... Week 4

Hi Everyone,

This week our games nights start earlier ..... more specifically on Monday 😲, and nothing better than play 2 new games:

Players: 1 - 5 
Mechanisms: Worker placement, set collection
Playing time: 60 - 80 min
Designers: Shem Phillips, S J Macdonald
Beautiful game, like your predecessor Raiders of the North Sea, that have a little different system of worker placement, if you have more workers in one space better is the action, exception the black market and the guilds. The end of the game maybe triggered very fast or very slow depends of the players and their strategies. One of the better things, i think, is that in one action to block the opponents you can kidnap the meeples of one space and later put in the prison. The art work is amazing, the components are very good, definitively i want to play again.
Setup
Dice Hospital (2018):
Players: 1 - 4
Mechanisms: Action point allowance system, dice rolling and worker placement.
Playing time: 45 - 90 min
Designers: Stan Kordonskiy, Mike Nudd
Awesome dice game, highly recommended. I like a lot, very easy to teach and play, it's possible to do great combos. During 8 round you need to heal the most patients as possible in your hospital (dices), the number in the dice represent the health of the patient. In every round each player receive 3 new patients, then choose an upgrade for the hospital or hire a new specialist, then put the specialists to work in the hospital, in this phase only 2 special rules are applicable, at the end if you have a patient with 7 or more you discharge him/her or if you have a patient with 0 he/she die. Every time that you discharge patients from your hospital win reputation. At the end who have more reputation win the game.
Really good game, the components in the retail edition are good, we still see this game again soon.
Setup
One clinic at the end
Next, on Friday we played:
Castell (2018):
Players: 2 - 4
Mechanisms: Area movement, pattern building, set collection
Playing time: 60 - 90 min

Designers: Aaron Vanderbeek
A good puzzle game with the theme of the Catalonia's traditional party, in which people build human towers in festivals. To do that you need to recruit new castellers, to train new skills, and visit the cities where the festival occurs to show your impressive tower. The components are good, the colors of the cities could be more different, to teach this game would be necessary 10 minutes even with regular gamers, it´s possible to choose several ways to win points, have a good replay-ability.
After one Round
One Castell at the end
Montana (2017):
Players: 2 - 4
Mechanisms: Auction/bidding, set collection, worker placement.
Playing time: 45 min


Designers: Rüdiger Dorn
Another game from Rüdiger Dorn, fast and simple, could be a family game but this one have a lot of strategy, In your turn you can do 1 of 3 available actions, hire workers, put the workers to work or build a settlement. But you need workers to obtain resources, but at the same time you need money to pay this workers, and the resources are useful to build. A good and solid euro game, whit good components, have a good replay-ability, each game will be different.
At the middle of the game
Crown of Emara (2018):
Players: 2 - 4
Mechanisms: Action/movement programming, hand management, pick-up and deliver, worker placement
Playing time: 45 - 75 min

Designers: Benjamin Schwer
This one was a good surprise, very simple to teach and play, basically we have 2 roundels, one is the city and the another is the village, and in a turn we do 2 action, one for the card played and another for the space reached by our counselor. In one round we do that 3 times, the games ends after 6 rounds. The theme is good, the players are aspirants to be the successor of the King of Emara, for that each player need to persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara, to achieve this, players have to offer proper housing for everyone. This is because we have two markers for points, one for citizens and other for the houses, and in the final score only count the marker with less points. The components are good, i think that have a good replay-ability, the theme is good, solid euro game.
In the setup
At the end
At that's all for the past week, i hope that you enjoyed like us.

We'll see you in the next post.


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